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Wii Fit Bombs Big Time

by Mike 6/1/2008 3:12:00 PM
As both a fitness guru for military soldiers and a workout fanatic, I was somewhat dissapointed in my long anticipated recent purchase of Wii Fit. Overall, I give the Wii Fit a 6 out of 10. Most of those 6 points comes from the creativity of the games designers. However, Wii Fit falls short of many of my anticipations. Here are a few:

1) When you first turn on the game, you are asked to create a profile of yourself. The Wii Fit balance board takes your weight and body mass index (BMI). Then, the "fitness instructor" asks you to select a goal for yourself. For example, you are asked how much weight you want to lose in a certain period of time. The only real benefit I have noticed of entering this information is for tracking and statistical purposes. Wii Fit should have added a section to the game called "diet". Fitness is only half (if not less) of the battle of weight loss. Eating properly is very important to weight loss. In fact, if you incorporate the strength training in the Wii Fit game you may actually gain muscle. Muscle weighs about 3 times more than fat, so I can imagine some dedicated Wii Fit users may not see their weight drop as expected and not understand why. Although the BMI would reflect your increased muscle mass, many people wouldnt understand that ratio change between weight loss and BMI. In conclusion, Wii Fit had a great opportunity to add a diet section to their game where they guide the user on what meals to eat. They could have even incorporated recipes!

2) I was dissapointed to learn there was no calorie counter in the Wii Fit game. In the game, you have the choice of doing various aerobics, strength training, balance games, etc, why leave out calorie count? The game knows what exercises you are doing and could easily incorporate how many calories you have burned during a certain segment.

3) There is no real "guidance" in the game". The user sets his/her goals and the fitness instructor guides you with each exercise, but with each "workout" the user is left in the dark as to where to go next to keep the workout going. The user is left asking himself/herself "Did I get enough of a workout? "Do I need to work out more?, "What should I do next". It would have been nice if Wii Fit programed the instructor to take the user through actual workouts (i.e. 1 hour workouts, 30 mintes, etc). Much like a cardio machine in the gym. Most cardio machines have programs based on the kind of workout you would like (i.e. aerobic, strength training, manual etc)

4) As a fitness instructor, I will tell you from experience the best workouts I have completed over the years were those in which competition was involved. With Wii Fit, you can only play 1 player at a time. I would imagine the level of exercise would increase dramatically if more than one player could compete with each other.

Let me recap, all in all I think the game is very entertaining and I will continue to use it on a daily bases (especially the yoga). However, I hope Nintendo comes out with a Wii Fit 2 and addresses its shortcomings.

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